Some people who bought X-Game gaming systems complained about having received defective systems.The industry standard for such gaming systems has been 98% non-defective systems.In a sample of 120 units sold, 6 units were defective.
a.
Compute the proportion of defective items in the sample.
b.
b.
Compute the standard error of
.
c.
At a 5% level of significance using the critical value approach, test to see if the percentage of defective systems produced by X-Game has exceeded the industry standard.
d.
Show that the p-value approach results in the same conclusion as that of part