Asked by Andery Freeman on Sep 22, 2024
Verified
The term ________ represents the use of game thinking in mobile apps and web services to engage audiences.
A) gamification
B) contest simulation
C) shadow boxing
D) event-based learning
Game Thinking
The application of game design principles and mechanics to non-game contexts to engage and motivate people.
Mobile Apps
Software applications designed to run on smartphones, tablets, and other mobile devices.
Web Services
Software systems designed to support interoperable machine-to-machine interaction over a network.
- Grasp the concept and applications of gamification in audience engagement.
Verified Answer
SA
Salmaa Al Obeidaat1 day ago
Final Answer :
A
Explanation :
Gamification is the use of game elements such as point scoring, competition, and rewards in non-game contexts in order to increase engagement and motivation. It has become increasingly popular in mobile apps and web services as a way to keep users coming back and to make their experience more enjoyable. Contest simulation, shadow boxing, and event-based learning are not related to gamification.
Learning Objectives
- Grasp the concept and applications of gamification in audience engagement.
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