Asked by Andery Freeman on Sep 22, 2024

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The term ________ represents the use of game thinking in mobile apps and web services to engage audiences.

A) gamification
B) contest simulation
C) shadow boxing
D) event-based learning

Game Thinking

The application of game design principles and mechanics to non-game contexts to engage and motivate people.

Mobile Apps

Software applications designed to run on smartphones, tablets, and other mobile devices.

Web Services

Software systems designed to support interoperable machine-to-machine interaction over a network.

  • Grasp the concept and applications of gamification in audience engagement.
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Salmaa Al Obeidaat1 day ago
Final Answer :
A
Explanation :
Gamification is the use of game elements such as point scoring, competition, and rewards in non-game contexts in order to increase engagement and motivation. It has become increasingly popular in mobile apps and web services as a way to keep users coming back and to make their experience more enjoyable. Contest simulation, shadow boxing, and event-based learning are not related to gamification.